

Zbrush is good because they have so many tools and ways of masking all around sculpting, while Blender is all over the place and improves stuff little by little about sculpting. What I mean is Voxels are nice and allow to push even more millions than Zbrush would do (with the proper computer obviously), you can scale up better with better hardware 3DCoat than Zbrush, but 3DCoat workflow changes a lot that I believe that’s the reason many don’t really want to use it.īlender is more close to Zbrush than what 3DCoat is for sure. The main difference about 3DCoat and Zbrush is Voxels vs Polygon sculpting, if people truly gave an opportunity to 3DCoat and the Voxel sculpting, they would probably like it, but is it necessary? not really. I mean I have seen amazing artists using 3DCoat, but not many, and that’s the problem. Zbrush is better because “it’s industry standard” not because of real case scenarios, you don’t get people truly trying them both, because they have a job and they use Zbrush, so they will not test 3DCoat when their company pays for their Zbrush necessities. Fixed a problem with the Start menu showing where it should not.įind out more about this release on the 3D Coat forum.It is now possible to set custom scan depths.
ZBRUSH VS 3D COAT FULL
Improved compatibility with UE5 (but still not perfect because FBX does not support full PBR).The export process will also centre assets if necessary, export multiple assets with the option to export each asset to its own folder.


Improved precision of the partitioning line in the moulding tool.Pilgway has released 3DCoat 2022.28 with a new auto-export to Blender and USD export to UE5 feature.
